AR Earphone Concept / 2024
WavePulse
A speculative AR earphone that explores sensory augmentation, visual perception and assistive interaction through a lightweight wearable form.

Domain
sensory support
Form
wearable AR
Focus
perception + comfort
Overview
WavePulse explores how wearable technology can support perception, education and mental health through a softer human-centered device language.
Problem
Many assistive and XR devices are technically impressive but physically heavy, socially awkward or difficult to integrate into daily life.
Wireframe
The interaction model is reduced to voice intent, mode feedback and physical controls so the product remains calm and wearable.
High Fidelity
The design language uses light materials, soft geometry and a compact control zone around the ear and temple.
Prototype
The concept prototype presents exploded view, operation process, product specification and render scenarios.
Motion
Motion would communicate invisible sensory changes through subtle waveforms, brightness shifts and calibration feedback.
Reflection
WavePulse pushed me to connect research abstraction with physical experience, making complex technology feel personal and legible.
Research
- Studied visual limitation scenarios including color vision deficiency, low visibility and depth perception.
- Compared BrainPort, artificial vision systems and Apple Vision Pro.
- Mapped technical risks around resolution, safety, training and cost.
Insights
Comfort and social acceptability are part of usability for any wearable experience.
People need layered control over intensity, waveform and feedback.
The product story must make emerging technology feel understandable.
User Journey
01
Wear device
02
Speak target visual mode
03
Micro PCB processes signal
04
Feedback adjusts perception
05
User calibrates comfort
Project Portfolio
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