All-channel Museum Platform / 2024
VR Museum
A digital museum platform combining AR, VR and AI to create a seamless online and offline visitor experience.

Experience
online + offline
Tech
AR / VR / AI
Goal
visitor immersion
Overview
VirtuaMuse breaks down the limits of physical space by connecting on-site exhibits with digital exploration, guided learning and immersive viewing.
Problem
Traditional museum visits can feel fragmented: pre-visit planning, on-site navigation and post-visit learning often live in separate experiences.
Wireframe
The app structure prioritizes main menu, artwork detail, immersive scene and saved learning flows.
High Fidelity
The interface uses restrained museum tones, generous spacing and artwork-led hierarchy.
Prototype
Prototype pages cover main navigation, Van Gogh artwork detail, virtual viewing and educational content modules.
Motion
Transitions use slow pans, depth fades and artwork reveals to mirror the pacing of walking through a gallery.
Reflection
This project strengthened my ability to design across channels, where the digital layer must support the cultural experience rather than compete with it.
Research
- Audited museum apps and digital exhibit experiences.
- Surveyed expectations around guidance, immersion, social sharing and learning value.
- Defined a design standard for color, typography, iconography and page layout.
Insights
Visitors want context without being overwhelmed by academic density.
AR/VR should deepen attention, not distract from the artwork.
A consistent system helps users move across physical and digital modes.
User Journey
01
Plan visit
02
Enter exhibit
03
Scan artwork
04
Explore immersive layer
05
Save learning memory
Project Portfolio
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